Background Process (threading and forking) with spawn plugin in rails
Do you have a process which takes a long amount of time before you display the result to the user? First of all make sure that your code is correct and you are following Rails standards. If thats alrite then you should do that process in background. Doing a process in background means that you start a asynchronous process as a separate process thread which keeps on running in background thus not interfering in user process. (Hope this clarifies what i mean by background process)
Now the question is how to do it and how its beneficial ??
Well by doing a background process you don’t keep a user waiting on your site. this helps the user to visit other parts of your site and since he gets faster responses he gets attached to your site and thats what you want being a website owner.
Now how to do it is the main thing. Well there are couple of plugins which claims to do this type of tasks.
But My Favourite is SPAWN plugin availabe on http://github.com/tra/spawn/tree/master
Although the contents below are mentioned on the above link I m putting it here for your reference.
Spawn ===== This plugin provides a 'spawn' method to easily fork OR thread long-running sections of code so that your application can return results to your users more quickly.This plugin works by creating new database connections in ActiveRecord::Base for the spawned block. The plugin also patches ActiveRecord::Base to handle some known bugs when using threads (see lib/patches.rb). Usage ----- Here's a simple example of how to demonstrate the spawn plugin. In one of your controllers, insert this code (after installing the plugin of course): spawn do logger.info("I feel sleepy...") sleep 11 logger.info("Time to wake up!") end If everything is working correctly, your controller should finish quickly then you'll see the last log message several seconds later. If you need to wait for the spawned processes/threads, then pass the objects returned by spawn to Spawn::wait(), like this: N.times do |i| # spawn N blocks of code spawn_ids[i] = spawn do something(i) end end # wait for all N blocks of code to finish running wait(spawn_ids) If you want your forked child to run at a lower priority than the parent process, pass in the :nice option like this: spawn(:nice => 7) do do_something_nicely end By default, spawn will use the fork to spawn child processes. You can configure it to do threading either by telling the spawn method when you call it or by configuring your environment. For example, this is how you can tell spawn to use threading on the call, spawn(:method => :thread) do something end When using the :thread setting, spawn will check to make sure that you have set allow_concurrency=true in your configuration. If you want this setting then put this line in one of your environment config files: config.active_record.allow_concurrency = true If it is not set, then spawn will raise an exception. To (optionally) configure the spawn method in your configuration, add a line to your configuration file(s) like this: Spawn::method :thread If you don't set any configuration, the :method will default to :fork. To specify different values for different environments, pass the environment as the 2nd argument: Spawn::method :fork, 'production' Spawn::method :yield, 'test' This allows you to set your production and development environments to use different methods according to your needs. Forking vs. Threading --------------------- There are several tradeoffs for using threading vs. forking. Forking was chosen as the default primarily because it requires no configuration to get it working out of the box. Forking advantages: - more reliable? - the ActiveRecord code is generally not deemed to be thread-safe. Even though spawn attempts to patch known problems with the threaded implementation, there are no guarantees. Forking is heavier but should be fairly reliable. - keep running - this could also be a disadvantage, but you may find you want to fork off a process that could have a life longer than its parent. For example, maybe you want to restart your server without killing the spawned processes. We don't necessarily condone this (i.e. haven't tried it) but it's technically possible. - easier - forking works out of the box with spawn, threading requires you set allow_concurrency=true. Also, beware of automatic reloading of classes in development mode (config.cache_classes = false). Threading advantages: - less filling - threads take less resources... how much less? it depends. Some flavors of Unix are pretty efficient at forking so the threading advantage may not be as big as you think... but then again, maybe it's more than you think. ;-) - debugging - you can set breakpoints in your threads I guess now its more clear to you what is Threading,Forking & bg procee